- #VISTA SNDVOL32 MOVIE#
- #VISTA SNDVOL32 FULL#
- #VISTA SNDVOL32 ISO#
- #VISTA SNDVOL32 WINDOWS 7#
- #VISTA SNDVOL32 WINDOWS#
#VISTA SNDVOL32 WINDOWS#
Note that under Windows Vista and later versions you still have to use the 'Run as administrator' command found in the right-click context menu, even if your account actually has administrative rights. Solution #1: Launch the game using an administrator account, so that it can access and modify the CLAW.USR file, where the saved games are stored. Hovever, the next time Claw is launched, all the progress is lost. Problem: After reaching a save point, the 'Your game has been saved' notification is displayed. As for in-game playback, the downsampled cutscenes from the CD version will be used instead. using WinDVD or similar DVD playback software. Note that they can still be played separately, i.e. To disable them, double-click the *.reg file found in the /EXTRAS/Windows XP Registry Fix directory on the disc. Solution: Unfortunately, the high quality cutscenes from the DVD version cause the game to crash under newer Windows versions.
#VISTA SNDVOL32 MOVIE#
The intro movie can still be heard playing in the background, but then the game crashes. Problem: While launching the DVD version, the screen turns black. Check the Override Value option and specify a value of 60 (for LCD displays) or 85 (for CRT displays). Then run the DirectX Diagnostics Tool (Start -> Run -> dxdiag), click the More Help tab and then the Override. Solution #1: Make sure vertical synchronization is turned on (see above). Problem: Elevators using the TriggerElevator logic, such as the one just after the second save point in La Roca, move ridiculously slow. Solution #2: Running Claw in windowed mode ( see above) should also fix the problem. The number of frames per second will now be limited by your monitor's refresh rate, which should be 60 hertz in case of most LCD displays.Īlso, open the Claw Advanced Options applet (located in the /MISC folder on the Claw CD/DVD) and make sure the 'Enable DirectDraw emulation' option is left unchecked. v-sync) in your video card's control panel. Solution #1: Enable vertical synchronization (a.k.a. Problem: Claw jumps far too low, barely gets off the ground, and his movement is unnaturally fast.
#VISTA SNDVOL32 ISO#
Solution: If you already have the Claw CD/DVD, or an ISO image, simply copy the CLAW.FEC file (located in \MOVIES) directly to your CrazyHook folder.Īlternatively, the file can be downloaded separately here, courtesy of Pejti. Problem: The CrazyHook version is missing all the animated cutscenes.
#VISTA SNDVOL32 FULL#
Note that if you prefer to play in full screen, it can be optionally forced using this tool while still running Claw through DirectX Windower and retaining its benefits. While some parts are not fully translated from Japanese, the set-up is rather straightforward: see instructions by Zax37, and optionally, configuration. Apart from the CrazyHook mod, it also includes a tool called dgVoodoo, which typically mitigates the problem.Īlternatively, rename or remove the DDRAW.DLL file in your CrazyHook folder, and try using DirectX Windower instead. Solution: First, make sure you have the v1.4.4.4 package.
![vista sndvol32 vista sndvol32](https://www.techpowerup.com/forums/proxy.php?image=http%3A%2F%2Fimg.techpowerup.org%2F080516%2Fb1d4.jpg)
#VISTA SNDVOL32 WINDOWS 7#
This seems to be a common issue on PCs running Windows 7 or newer. Problem: The game simply does not start (without any error message), or launches properly, but performance is extremely poor, with low frame rates making it virtually unplayable.
![vista sndvol32 vista sndvol32](http://windowsbulletin.com/wp-content/uploads/2020/11/Update-audio-drivers-using-Device-Manager.jpg)
DirectPlay can be found under Legacy Components. To do so, open Control Panel -> Programs and Features -> Turn Windows features on or off. Solution: DirectPlay is not installed by default on newer Windows versions. Problem: The game fails to launch, displaying error 0xc0000022.
![vista sndvol32 vista sndvol32](http://www.teknik-bilgi.com/wp-content/uploads/2011/03/c000021a.jpg)
I thought that it was possible using Windows Vista's Core Audio API, but I encountered the problem that although I am able to iterate audio sessions of a device using an IAudioSessionEnumerator, the IAudioSessionEnumerator only gives me access to IAudioSessionControl objects, but I need the IAudioClient object to obtain an ISimpleAudioVolume object that I can use to set the audio session volume level. If I drag the slider handle for one of the audio sessions, then SndVol is able to change the audio session's volume level. SndVol displays a slider on the "Device" panel that the user can use to change the master volume level of the audio device as well as a slider for each audio session (on the "Applications" panel) that changes the volume level of the session: I would like part of this API to be the ability to set the volume level of a given audio session. I am writing my own API to perform some of the functionality of the SndVol system utility.